
Aoife Fraoch
Blue Republic RvB - BLUE Republic
41
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Posted - 2015.04.26 07:47:33 -
[1] - Quote
One thing that I find interesting in this discussion whenever it turns up is the focus on punitive measures to shape user behaviour. Such as increasing NPC corp tax, or have wars follow users, and so on. The problem is that this approach has never worked. Never. Worked. They either have no impact or simply result in the users coming up with a creative solution undermining the intended effect
A few examples that I remember are: - Move level 5 missions to low sec to get more people in low sec (...so everyone does lvl4 or incursions) - Remove insurance from concord kills to mitigate ganking (...which was compesated for from other sources) - Increase NPC corp tax to get more people into corps (...and it did, one person corps)
At the core of this or any other discussion about getting people to do something they would not have chosen to otherwise is that ultimately EVE is a game. The user can always not log in.
And this is the problem with war decs. Most of the punitive measures proposed to get players to play with other players ignore EVEs history of success in getting people to do something they don't want to and ignore the fact that if all else fails, they can just do something else. Because this is EVE this also includes station trading, playing on an alt or just sitting cloaked in local all day while they are at work.
With this in mind and starting from the premise that you can not force people to do anything in a game, because they can always just log off, here are my own thoughts. Mostly they are about incentives.
Player structures. This has been mentioned by a few people already and frankly it is a good idea. Personally I would have these accrue benefit over time. Also maybe it is worth stealing gated plexes from FW? If a corp wants to set up a structure but doesn't feel they are that hardcore yet, maybe they can chose a small on gated for just frigates?
Also have corps gradually drop from a concord imposed tax of 10% over time (maybe 3 moonths?) would discourage flipping, though I suspect instead you will just have people moving to another corp they are holding on an alt instead.
Making this an arguement based on what people 'should' do and then try to come up with ways to force them really isn't getting anywhere. Its probably better to think of it as a case of making it something they want to do. It won't turn every high sec corp into a PVP powerhouse, but more of them might try than before.
EDIT: The reason to gate the structures would be to let the corp choose it's level of risk. They might be ok with burning through some frigates to defend something if they believe the fight might be a little fairer. And keeping the structure inplace might be reason enough to still be at risk in the rest of space. |